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  Teaching Resources: Math

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Get Ahead Math: Grade 3
Get Ahead Math: Grade 3 is an interactive software program that allows students to practice and master basic math skills in the classroom, computer lab, or their home. The program includes seven key concepts that are standards-based and reinforce key math concepts that students need to master in order to move to the next grade level. The material is presented in sequential learning steps, a cycle that covers three different learning modalities: visual, auditory, and kinesthetic. Students work through the concepts using each modality as they watch video tutorials, work through step-by-step examples, practice on the worksheets, and take a quiz and final test.

Quarter Mile Math: Level 2
Quarter Mile Math: Level 2 is designed to motivate students to do the most amount of math practice in the shortest period of time on a focused topic. The program's format is self-competitive, detects the smallest improvements, and gives positive reinforcement. It is designed to be non-intimidating, non-age-specific, appropriate for both genders, and effective for students with special needs and for accelerated students.

Thinkology: Vol. 2, Accuracy
This software resource provides introductory information, concept or skill development, practice, and assessment in Mathematics specifically in the area of number sense, measurement and geometry, and statistics, data analysis and probability for K-3 grade students who are at grade-level, below grade level, English Language Development, reading two or more years below grade level, in a small group, individual user, or large group situation.

IntelliMathics
IntelliMathics is an interactive problem-solving tool for on-screen math manipulatives. It can be used to teach and reinforce specific math skills. The program can be an authoring tool for teachers who wish to design math activities for their students, and used as an open-ended tool in a variety of ways

The Math Adventures with Leon the Chameleon
The Math Adventures with Leon the Chameleon features an animated character that guides students through various levels of addition and subtraction problems. Three adventures are currently posted: Fortress at Frog Island, Arctic Meltdown, and The Great Train Froggery. An open-ended math activity allows students to make up their own problems.

Mathematics K-7
Mathematics K-7, electronic Teaching Assistance Program, is used in three ways: as a course of instruction for teachers, as supplementary tutorials and practice exercises for students, and as a parent guide for grades K-7 mathematics. The program's content can be accessed for free use on the Internet.

Mindway
Mindway provides challenges for students in a midway format. Activities include Venn diagrams and sorting; fraction and decimal concepts; probability, chance, and data graphs; place value; estimation; divisibility, inequalities; grids and directions; balancing mass; and numeric and geometric pattern recognition.

Thinkology: Vol. 3, Logic
This software resource provides introductory information, concept or skill development, practice, and assessment in Mathematics specifically in the area of Elementary for K-3 grade students who are at grade-level, below grade level, English Language Development, in a small group, individual user, large group or computer lab situation.

Get Ahead Math: Grade 4
Get Ahead Math: Grade 4 is an interactive software program that allows students to practice and master basic math skills in the classroom, computer lab, or their home. The program includes seven key concepts that are standards-based and reinforce key math concepts that students need to master in order to move to the next grade level. The material is presented in sequential learning steps, a cycle that covers three different learning modalities: visual, auditory, and kinesthetic. Students work through the concepts using each modality as they watch video tutorials, work through step-by-step examples, practice on the worksheets, and take a quiz and final test.

Larson's Intermediate Math Grade 4
Larson's Intermediate Math Grade 4 can be used to reinforce, extend, and assess student learning and individualized to fit curriculum and student proficiency levels. Its sixteen modules cover a full year of mathematics curriculum including Place Value and Money, Whole Number Operations, Time, Measurement, Fraction and Number Concepts, Addition and Subtraction of Decimals and Fractions, Geometry Concepts, Statistics, and Probability. Interactive activities with graphics, audio and animation include skill-building, problem-solving, and critical thinking questions. Pre-tests, post-tests, challenges, standardized test questions, and a student journal provide students and teachers a variety of evaluation methods.

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